An overview of funded research projects I contributed to.

CAVE2 Simulator

API and Tutorial for CAVE2 Development

(2013 - present) - Author/Lead Developer

Virtual Reality (CAVE2), Unity, C#, Developed for end-users, Omicron


Input Abstraction Library and Input Streaming Server

(2011 - 2019) - Lead Developer

Integration of input devices, Mocap (OptiTrack/Vicon), Controllers, Network sockets, C++, C#, Java, PQLabs Touch Screen, Kinect Tracking, Kinect Speech

UIC Virtual Campus

Virtual UIC Architectural Study

(2017 - present) - Author/Lead Developer

Virtual Reality (CAVE2), Unity, C#, Blender, SketchUp, 3ds Max


Collaborative Middleware for Display Walls

(2010 - 2019) - Contributing Developer

Large Displays, PQLabs Touch Screen, C++, JavaScript, Node.js, Networking, Multi-disciplinary team, Unity, WebGL, Augmented Reality (HoloLens), Kinect Tracking, Omicron


Visualization Tool for Scientific AUV Data

(2016 - 2018) - Lead Developer

Virtual Reality (CAVE2), C++, C#, Data Processing, Unity, Multi-disciplinary team, Omegalib


Middleware for Scientific Visualization for Large Displays

(2012 - 2017) - Major Contributor

Virtual Reality (CAVE2), Open Scene Graph, C++, Python, Linux, Omicron


Assisting Post-Stroke Patient Rehabilitation with Interactive Games

(2016 - 2017) - Contributing Developer

Unity, Kinect Tracking, Physics, C#, Multi-disciplinary team


Visualizing AUV Sonar Data

(2013 - 2016) - Contributing Developer

Virtual Reality (CAVE2), C++, Omegalib, Multi-disciplinary team