UIC GRADUATE COLLEGE IMAGE OF RESEARCH AWARDS

Recipient of multiple awards over the several years in an annual competition to highlight the breadth and diversity of research at UIC.

The Image of Research is an annual interdisciplinary exhibit competition organized by the UIC Graduate College and University Library. Students of any graduate or professional degree is encouraged to submit an image they created along with a short description of how the image relates to the student's research. A multi-disciplinary jury reviews the submissions based on originality of the image, the research it represents, the relationship between the image and research, and the overall aesthetic appeal of the image. 


The competition started in 2008. Arthur Nishimoto has been awarded three honorable mentions for his submissions in 2011, 2014, and 2017.

For the 2011 submission Arthur Nishimoto (MS, CS) designed the touch wall interface and coordinated the efforts of Karan Chakrapani, Todd Silvia, Philip Pilosi (BS, CS) to build the iPad interface. JD Pirtle (MFA) designed the overall aesthetic of the iPad and how the virtual paint was displayed on the wall.

 
 

20 FOOT CANVAS

J.D. Pirtle, Arthur Nishimoto, Karan Chakrapani, Todd Silvia, Philip Pilosi
Electronic Visualization Laboratory
2011 Honorable Mention

Technical Highlights:

Processing, Touch Wall, iPad

20 Foot Canvas is a collaborative, interdisciplinary research project conducted by artists and computer scientists working int he Electronic Visualization Laboratory (EVL). Using the NEC Wall (a 20' multi touch display that is the largest one of its type in the world) at the EVL, users can collaborate to make a large work of art. The project pays homage to traditional painting, allowing artists to paint the 'canvas' by touching the wall with fingers or traditional brushes. Using our iPad application, developed at the EVL, artists may select and mix colors as a painter would on a traditional painter's pallet. The project is the product of two main areas of research. First, it is an investigation into the intersection of art and technology through the development of creative, interactive and collaborative digital tools. The second area of research involves the utilization of very large multi touch displays, with multiple users and varied applications. Five UIC students collaborated on the project, which involved the design and implementation of the iPad painter's palette application, networking the iPad to the large multi touch display and accurately emulating paint and pencil strokes.

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GETTING IN TOUCH WITH THE DATA

Arthur Nishimoto
Computer Science
2014 Honorable Mention

Technical Highlights:

Processing, Touch Wall

Large scalable resolution display walls are a growing environment for multiple researchers to view and understand large amounts of data. Many interaction techniques have been developed to interact in this environment. While multi-touch has found widespread use among mobile devices, limited work has been done expanding touch to large display walls where multiple users can simultaneously interact on the wall while working independently or collaboratively.

The research presented in this image explores a user interface design which enables multiple users to select from a collection of files for display on the multi-touch Cyber-Commons wall at the UIC Electronic Visualization Laboratory. The radial menu enables one or more users to access the menu anywhere on the display and open a thumbnail browser within easy reach. The additional touch information displayed highlights the touch gesture system designed to translate individual touch points on the screen to events used to drive user interface interactions, such as clicking, dragging, opening menus, and removing content from the shared display.

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UNDER THE VIRTUAL ICE

Arthur Nishimoto
Computer Science
2017 Honorable Mention

Technical Highlights:

Unity, Virtual Reality (Vive), Custom Shaders, Point Clouds, Telemetry Data, Scientific Data

The search for life on other worlds starts here. The NASA-funded SIMPLE (Sub-ice Investigation of Marine, and Planetary-analog Ecosystems) project takes of one the first steps in preparing to search for life under the icy surface of Europa by exploring the waters under the ice-covered lakes of Antarctica. Using multiple virtual reality devices at the Electronic Visualization Laboratory, my research allows a multi-disciplinary team from UIC’s Earth and Environmental Sciences Department, NASA Ames, Stone Aerospace, and Montana State University to virtually recreate an underwater autonomous vehicle’s (AUV) mission based on data collected from numerous sensors during an expedition to the McMurdo ice shelf. The visualization application in the image depicts the underwater ice sheet as cubes derived from sonar scans collected from the AUV. Using the wand controller researchers can swim through the virtual lakebed at real-life scale, follow the yellow path of the AUV, and view salinity, pressure, conductivity, and oxygen concentrations.

The image was created by Lance Long using multiple in-camera exposures of the subject wearing the head-mounted display in front of the visualization on a tiled display wall and just the display wall.

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